Název: | Tweakable Shadows for Cartoon Animation |
Autoři: | Nakajima, Hidehito Sugisaki, Eiji Morishima, Shigeo |
Citace zdrojového dokumentu: | WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 233-240. |
Datum vydání: | 2007 |
Nakladatel: | Václav Skala - UNION Agency |
Typ dokumentu: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip http://hdl.handle.net/11025/11015 |
ISBN: | 978-80-86943-98-5 |
Klíčová slova: | kreslené filmy;stíny;nefotorealistické vykreslování;animace buněk;interaktivní techniky |
Klíčová slova v dalším jazyce: | cartoons;shadows;non-photorealistic rendering;cel animation;interactive techniques |
Abstrakt: | The role of shadow is important in cartoon animation. Shadows in hand-drawn animation reflect the expression of the animators' style, rather than mere physical phenomena. However shadows in 3DCG cannot express such an animators' touch. In this paper we propose a novel method for editing the shadow with both advantages of hand drawn animation and 3DCG technology. In particular, we discuss two phases that enable animators to transform and deform the shadow tweakably. The first phase is that a shadow projection matrix is applied to deform the shape of the shadow. The second one is that we manipulate vectors to transform the shadow such as scaling and translation. These vectors are used in shadow volume method. The shadows are edited directably by integration of these two phases. Our approach enables animators to edit the shadow by simple mouse operations. As a result, the animators can not only produce shadows automatically but also reflect their style easily. Once the shape and location of shadow are decided by animators' style in our method, 3DCG techniques can produce consistent shadow in object motion interactively. |
Práva: | © Václav Skala - UNION Agency |
Vyskytuje se v kolekcích: | WSCG '2007: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Nakajima.pdf | Plný text | 927,86 kB | Adobe PDF | Zobrazit/otevřít |
Nakajima_prilohy.zip | Přílohy | 6,08 MB | ZIP | Zobrazit/otevřít |
Nakajima_video.avi | Video | 4,58 MB | AVI | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11015
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