Title: | Point Cloud Rendering in FPGA |
Authors: | Zemčík, Pavel Maršík, Pavel Herout, Adam |
Citation: | WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on ComputerGraphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 63-66. |
Issue Date: | 2009 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip http://hdl.handle.net/11025/11083 |
ISBN: | 978-80-86943-94-7 |
Keywords: | bodové mraky;programovatelný hardware;programovatelné hradlové pole;hardwarové vykreslování |
Keywords in different language: | point clouds;programmable hardware;field programmable gate array;hardware rendering |
Abstract: | This contribution describes recent development in ongoing work focused on point cloud rendering algorithm implementation usable in environments containing programmable or custom hardware. The approach described in this paper is based on the idea that direct point cloud rendering, which is in the principle not too complicated, can be efficiently implemented in programmable or custom hardware. Such implementation can be useful not only for its performance but especially for the possibility to include it into solutions that require 3D graphics output in non PC environments and in embedded solutions with low power consumption, etc. This contribution describes the overall approach and the current results. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2009: Communication Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Zemcik.pdf | Plný text | 435,09 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11083
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