Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | de Sorbier, François | |
dc.contributor.author | Nozick, Vincent | |
dc.contributor.author | Biri, Venceslas | |
dc.contributor.editor | Cunningham, Steve | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-25T09:52:06Z | |
dc.date.available | 2014-04-25T09:52:06Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 239-244. | en |
dc.identifier.isbn | 978-80-86943-16-9 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/11128 | |
dc.description.abstract | This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm takes advantage of the latest version of GPUs, including geometry shaders. Given the left viewpoint of a scene, primitives are duplicated and transformed to compute the right image. Hence this method saves the extra-time required to recompute attributes of the vertices for the second view in the traditional rendering pipeline. Even for very complex scenes, our method provides stereoscopic pair roughly twice faster than a traditional method and involves few additional implementations. | en |
dc.format | 6 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2008: Communication Papers | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | stereovize | cs |
dc.subject | grafické procesory | cs |
dc.subject | geometrické shadery | cs |
dc.subject | real-time výpočty | cs |
dc.title | Accelerated Stereoscopic Rendering using GPU | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | stereovision | en |
dc.subject.translated | graphic processing units | en |
dc.subject.translated | geometry shaders | en |
dc.subject.translated | real-time computing | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2008: Communication Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Sorbier.pdf | Plný text | 1,25 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11128
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