Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Guthe, Michael | |
dc.contributor.author | Klein, Reinhard | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-04-11T11:32:11Z | |
dc.date.available | 2013-04-11T11:32:11Z | |
dc.date.issued | 2003 | |
dc.identifier.citation | Journal of WSCG. 2003, vol. 11, no. 1-3. | en |
dc.identifier.issn | 1213-6972 | |
dc.identifier.uri | http://hdl.handle.net/11025/1643 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2003/Papers_2003/B13.pdf | |
dc.description.abstract | Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of this surface type. Most existing approaches transform the NURBS surfaces into polygonal representation and build static levels of detail. Unfortunately, algorithms which keep the NURBS representation and generate view-dependent LOD on the fly suffer from the problem, that they only calculate the geometric error of an approximation, but no care is taken of the illumination artifacts introduced by the chosen view-dependent triangulation. Normal maps have proven to be very accurate in providing better visual quality without increasing the complexity of the geometry itself and thus solving this problem, but need much memory to store the normal textures. In this paper we present a novel approach to apply normal maps to view-dependent NURBS rendering with small memory and computational overhead. Additionally, we apply our approach to render isophotes and environment maps such as reflection lines on view dependent triangulations with high visual fidelity. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency – Science Press | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © UNION Agency – Science Press | cs |
dc.subject | vykreslování | cs |
dc.subject | normální mapy | cs |
dc.subject | mapování prostředí | cs |
dc.subject | NURBS | cs |
dc.title | Efficient NURBS rendering using view-dependent LOD and normal maps | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | rendering | en |
dc.subject.translated | normal maps | en |
dc.subject.translated | environment mapping | en |
dc.subject.translated | NURBS | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 11, number 1-3 (2003) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
B13.pdf | 520,57 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1643
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