Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorReuter, Patrick
dc.contributor.authorSchmitt, Benjamin
dc.contributor.authorSchlick, Christopher
dc.contributor.authorPasko, Alexander
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-30T07:40:30Z
dc.date.available2013-04-30T07:40:30Z
dc.date.issued2004
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 363-370.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/J43.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1854
dc.description.abstractThis paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require an explicit parameterisation in texture space. Various solid textures can be combined by building a constructive texturing tree of space partitions to define the photometric attributes at each location of the object. Though solid texturing using constructive textures is very powerful, mainly because of its generality, it is quite difficult to use in practice as it is not well suited to interactive tools. To overcome this limitation, we use a multiresolution point-based representation ensuring that texture evaluation and rendering maintains a given frame rate. Our tool is realized as a plugin for the Pointshop3D system. The main advantage of our texturing approach compared to Pointshop3D is that point-based rendering is only used during the interactive texturing step. We always keep a feedback to the initial geometric representation of the object (polygonal mesh, parametric or implicit surface, voxel arrays, or whatever) which means that the final textured object can be easily exported to standard graphics software that cannot directly handle discrete surface points (e.g. CAD systems, photorealistic rendering engines).en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.subject3D objektycs
dc.subjectkonstruktivní texturovánícs
dc.subjectvykreslovánícs
dc.subjectobrazcs
dc.titleInteractive solid texturing using point-based multiresolution representationsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D objectsen
dc.subject.translatedconstructive texturingen
dc.subject.translatedrenderingen
dc.subject.translatedimageen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 12, number 1-3 (2004)

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
J43.pdf979,16 kBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/1854

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.