Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Hanák, Ivo | |
dc.date.accessioned | 2016-06-23T11:35:30Z | |
dc.date.available | 2016-06-23T11:35:30Z | |
dc.date.issued | 2005 | |
dc.identifier.uri | http://www.kiv.zcu.cz/publications/ | |
dc.identifier.uri | http://hdl.handle.net/11025/21598 | |
dc.format | 105 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | University of West Bohemia in Pilsen | en |
dc.rights | © University of West Bohemia in Pilsen | en |
dc.subject | grafické uživatelské rozhraní | cs |
dc.subject | algoritmus | cs |
dc.title | The GPU and Graphic algorithms: technical report no. DCSE/T R- 2005 - 05 | en |
dc.type | zpráva | cs |
dc.type | report | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | In the begging, graphic hardware was utilized only to convert binary information to display device. Through its evolution, it gained capabilities and last improvement enhanced it so far that it can be considered as a next processing unit. Thus, this document concerns with graphic hardware, its applications and proposed improvements. It is an overview with selected samples that shall introduce the reader to the area of research a application of graphic hardware. | en |
dc.subject.translated | graphical user interface | en |
dc.subject.translated | algorithm | en |
Vyskytuje se v kolekcích: | Zprávy / Reports (KIV) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Hanak.pdf | Plný text | 960,9 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/21598
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