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dc.contributor.authorJaillot, Vincent
dc.contributor.authorPedrinis, Frédéric
dc.contributor.authorServigne, Sylvie
dc.contributor.authorGesquière, Gilles
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-04-11T07:57:14Z-
dc.date.available2018-04-11T07:57:14Z-
dc.date.issued2017
dc.identifier.citationWSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 45-54.en
dc.identifier.isbn978-80-86943-44-2
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.uriwscg.zcu.cz/WSCG2017/!!_CSRN-2701.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29544
dc.description.abstractStudy of sunlight and shadow effects on the city has become more accessible with the development of 3D city models. It allows measuring when and how an object is exposed to the sunlight, which enables conducting many related studies such as energy analyses or urban planning. While many works have been done for this purpose, it may be interesting to know which objects (terrain, buildings, trees, etc.) prevent other objects from being exposed to the sunlight. In this paper we propose a method which detects the sunlit zones on a city model and the shadow impact of its objects. As these objects can be of various natures and as the acquisition processes varies from one city to another, they are not all necessarily available in each city model. Since an object’s shadow can impact other very distant objects, we must have a method that handles efficiently large areas, especially knowing that city models can have fine geometric and semantic definitions. The generic approach we propose can manage these different city models by supporting every type of the above-mentioned objects and by relying on the use of standards. This paper presents a generic method which allows sunlight and shadow computation on arbitrarily large 3D city models for impact analyses of each city object on its surroundings (close and far). This means that besides checking if a city object is shaded or not, we know which objects are responsible for the shade, thus allowing various impact analyses on cities.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2017: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectsluneční a stínové výpočtycs
dc.subject3D modely městcs
dc.subjectobecný přístupcs
dc.subjectrůzné váhycs
dc.subjectvelké plochycs
dc.subjectstudie dopadůcs
dc.titleA generic approach for sunlight and shadow impact computation on large city modelsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedsunlight and shadow computationen
dc.subject.translated3D city modelsen
dc.subject.translatedgeneric approachen
dc.subject.translateddifferent scalesen
dc.subject.translatedlarge areasen
dc.subject.translatedimpact studyen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2017: Full Papers Proceedings

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