Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Ganoni, Ori | |
dc.contributor.author | Mukundan, Ramakrishnan | |
dc.contributor.author | Green, Richard | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2019-05-14T05:14:15Z | - |
dc.date.available | 2019-05-14T05:14:15Z | - |
dc.date.issued | 2018 | |
dc.identifier.citation | WSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 56-63. | en |
dc.identifier.isbn | 978-80-86943-41-1 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.uri | wscg.zcu.cz/WSCG2018/!!_CSRN-2802.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/34656 | |
dc.description.abstract | This paper presents different modeling considerations that are important in simulating visually realistic behavior of underwater cables attached to remotely operated vehicles. The proposed methodology has been tested on highly complex models of aquatic environments created using Unreal Engine 4. Current methods and implementations of cable simulations that are widely used in computer graphics are generally suited only to light density mediums such as air. In this paper, we present modifications to the above model required for simulating neutrally buoyant cables in underwater environments. The simulation results presented in this paper successfully demonstrate different behavioral aspects of flexible variable length underwater cables and their variations with respect to modeling parameters using our proposed method. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2018: short communications proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | robotická simulace | cs |
dc.subject | ROV | cs |
dc.subject | podvodní simulace | cs |
dc.subject | kabelová simulace | cs |
dc.subject | Unreal Engine 4 | cs |
dc.title | Visually realistic graphical simulation of underwater cable | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | robot simulation | en |
dc.subject.translated | ROV | en |
dc.subject.translated | underwater simulation | en |
dc.subject.translated | cable simulation | en |
dc.subject.translated | Unreal Engine 4 | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2018.2802.8 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2018: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Ganoni.pdf | Plný text | 2,87 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/34656
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