Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Marin, Carlos | |
dc.contributor.author | Chover, Miguel | |
dc.contributor.author | Sotoca, Jose M. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2019-10-23T06:22:03Z | |
dc.date.available | 2019-10-23T06:22:03Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | WSCG 2019: Short and Poster papers proceedings: 27. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p.27-34. | en |
dc.identifier.isbn | 978-80-86943-38-1 (CD/-ROM) | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464-4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/35630 | |
dc.format | 8 s. | cs |
dc.format.mimetype | application/odt | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | architektura herního enginu | cs |
dc.subject | vývoj hry | cs |
dc.subject | systém s více agenty | cs |
dc.title | Prototyping a game engine architecture as a multi-agent system | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | The game engines are one of the essential and daily used applications on the game development field. These applications are designed to assist in the creation of this type of contents. Nevertheless, their usage and development are very complex. Moreover, there are not many research papers about the game engine architecture definition and specification. In this sense, this work presents a methodology to specify a game engine defined as a multi-agent system. In such a way, from a multi-agent approximation, a game engine architecture can be prototyped in a fast way. Also, this implementation can be exported to a general programming language for maximum performance, facilitating the definition and comprehension of the mechanisms of the game engine. | en |
dc.subject.translated | game engine architecture | en |
dc.subject.translated | game development | en |
dc.subject.translated | multi-agent system | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2019.2902.2.4 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2019: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Marin.pdf | Plný text | 711,96 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/35630
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