Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Samelak, Jarosław | |
dc.contributor.author | Dziembowski, Adrian | |
dc.contributor.author | Mieloch, Dawid | |
dc.contributor.author | Domański, Marek | |
dc.contributor.author | Wawrzyniak, Maciej | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2021-09-01T05:38:46Z | |
dc.date.available | 2021-09-01T05:38:46Z | |
dc.date.issued | 2021 | |
dc.identifier.citation | WSCG 2021: full papers proceedings: 29. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 197-206. | en |
dc.identifier.isbn | 978-80-86943-34-3 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.issn | 2464–4625(CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/45025 | |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | komprese videa | cs |
dc.subject | video kodek | cs |
dc.subject | virtuální realita | cs |
dc.title | Efficient Immersive Video Compression using Screen Content Coding | en |
dc.type | conferenceObject | en |
dc.type | konferenční příspěvek | cs |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | The paper deals with efficient compression of immersive video representations for the synthesis of video relatedto virtual viewports, i.e., to selected virtual viewer positions and selected virtual directions of watching. Thegoal is to obtain possibly high quality of virtual video obtained from compressed representations of immersivevideo acquired from multiple omnidirectional and planar (perspective) cameras, or from computer animation. Inthe paper, we describe a solution based on HEVC (High Efficiency Video Coding) compression and the recentlyproposed MPEG Test Model for Immersive Video. The idea is to use standard-compliant Screen Content Codingtools that were proposed for other applications and have never been used for immersive video compression. Theexperimental results with standard test video sequences are reported for the normalized experimental conditionsdefined by MPEG. In the paper, it is demonstrated that the proposed solution yields up to 20% of bitrate reductionfor the constant quality of virtual video. | en |
dc.subject.translated | video compression | en |
dc.subject.translated | video codecs | en |
dc.subject.translated | virtual reality | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2021.3101.22 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2021: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
I97.pdf | Plný text | 7,28 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/45025
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