Název: | Interactive High-Resolution Simulation of Granular Material |
Autoři: | Sommer, Alexandr Schwanecke, Ulrich Schoemer, Elmar |
Citace zdrojového dokumentu: | Journal of WSCG. 2022, vol. 30, no. 1-2, p. 9-15. |
Datum vydání: | 2022 |
Nakladatel: | Václav Skala - UNION Agency |
Typ dokumentu: | článek article |
URI: | http://hdl.handle.net/11025/49389 |
ISSN: | 1213-6972 (print) 1213-6964 (on-line) |
Klíčová slova: | dynamika založená na poloze;simulace založená na poloze;simulace v reálném čase;animace |
Klíčová slova v dalším jazyce: | position-based dynamics;position-based simulation;real-time simulation;animation |
Abstrakt v dalším jazyce: | We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a constraint-based method. Here, all collisions and the resulting friction between the particles are taken into account. In the second step, the small number of particles is significantly increased by an efficient sampling algorithm without creating additional artifacts. The method is particularly robust and allows relatively large time steps, which makes it well suited for real-time applications. With our method, up to 500k particles can be computed in interactive frame rates on consumer CPUs without relying on GPU support for massive parallel computing. This makes it well suited for applications where a lot of GPU power is already needed for render tasks. |
Práva: | © Václav Skala - UNION Agency |
Vyskytuje se v kolekcích: | Volume 30, Number 1-2 (2021) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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A05-full.pdf | Plný text | 3,51 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/49389
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