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DC poleHodnotaJazyk
dc.contributor.authorJackson, Ron
dc.contributor.authorSemwal, Sudhanshu Kumar
dc.contributor.editorSkala, Václav
dc.date.accessioned2024-07-25T19:52:11Z-
dc.date.available2024-07-25T19:52:11Z-
dc.date.issued2024
dc.identifier.citationWSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 87-96.en
dc.identifier.issn2464–4625 (online)
dc.identifier.issn2464–4617 (print)
dc.identifier.urihttp://hdl.handle.net/11025/57380
dc.format10 scs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectpočítačové viděnícs
dc.subjectrozpoznávání výrazu obličejecs
dc.subjectneuronové sítěcs
dc.subjectvirtuální realitacs
dc.subjectvizuální interakcecs
dc.subjectPythoncs
dc.subjectUnity3D(TM)cs
dc.titleEmpathy Training using Virtual Environmentsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedWe developed a virtual environment (VE) for nursing students so that they can experience what a person living with schizophrenia constantly hears. In our implementation, Non Player Character (NPC) Eva interacts with the player by recognizing the facial expressions of the players wearing Oculus Rift-S head mounted display (HMD). We use the Unity game development platform, and implement machine learning (ML) algorithms using deep learning (DL) models to provide such simulated experiences. In our implementation, the NPC Eva recognizes the player’s facial expressions and reacts with a variety of facial, body, and verbal animated responses. Our empathy training virtual environment is developed for the nursing students. Our colleagues at the College of Nursing have also undertaken an approved IRB (Internal Review Board) user study. This paper focuses on technical details of our algorithms, their implementations. Main results of our research are summarized, including a positive reception of our empathy training virtual environmenten
dc.subject.translatedcomputer visionen
dc.subject.translatedfacialen
dc.subject.translatedneural networksen
dc.subject.translatedvirtual realityen
dc.subject.translatedvisual interactionen
dc.subject.translatedPythonen
dc.subject.translatedUnity3D(TM)en
dc.identifier.doihttps://doi.org/10.24132/10.24132/CSRN.3401.10
dc.type.statusPeer revieweden
Vyskytuje se v kolekcích:WSCG 2024: Full Papers Proceedings

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