Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Heurtebise, Xavier | |
dc.contributor.author | Thon, Sébastien | |
dc.contributor.author | Gesquière, Gilles | |
dc.contributor.editor | Jorge, Joaquim | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-12-16T11:55:58Z | |
dc.date.available | 2013-12-16T11:55:58Z | |
dc.date.issued | 2006 | |
dc.identifier.citation | WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 69-76. | en |
dc.identifier.isbn | 80-86943-05-4 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6598 | |
dc.description.abstract | In a virtual sculpture project, we would like to sculpt in real-time 3D objects sampled in volume elements (voxels). The drawback of this kind of representation is that a very important number of voxels is required to represent large and detailed objects. As a consequence, the memory cost will be very important and the user/object interaction will be slowed down. In order to allow real-time performance, we propose in this paper a multiresolution model that represents the object with more or less detailed levels thanks to a 3D wavelet transform. We use the marching cubes algorithm to display a triangular surface of the 3D object in various resolutions. To update quickly this surface during sculpture process, we propose a storage method for all the triangles that allows to rebuild only the modified parts of the 3D object. Moreover, to speed up processing and user/object interaction, we also propose a cache system to store in memory the most frequently used levels of details of the 3D object. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2006: Short Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | počítačová grafika | cs |
dc.subject | virtuální skulptura | cs |
dc.subject | voxely | cs |
dc.subject | míra detailu | cs |
dc.subject | 3D vlnky | cs |
dc.title | Multiresolution representation and deformation of wavelet-based 3D objects | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | virtual sculpture | en |
dc.subject.translated | voxels | en |
dc.subject.translated | levels of details | en |
dc.subject.translated | 3D wavelets | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2006: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Xavier.pdf | Plný text | 864,24 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6598
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