Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Beets, Koen | |
dc.contributor.author | Van Laerhoven, Tom | |
dc.contributor.author | Van Reeth, Frank | |
dc.contributor.editor | Jorge, Joaquim | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-12-20T07:15:50Z | |
dc.date.available | 2013-12-20T07:15:50Z | |
dc.date.issued | 2006 | |
dc.identifier.citation | WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 47-54. | en |
dc.identifier.isbn | 80-86943-03-8 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6635 | |
dc.description.abstract | While paint systems have been around for a long time, systems capable of capturing the complex behavior of paint media like watercolor, gouache, Oriental ink, oil and acrylic paint have emerged only recently. However, concentrating on the simulation of paint and brush mechanics, these applications mostly provide just a minimal set of instruments assisting users in creating artwork. We report on the extension of our physically-based paint system for watery paint with a set of versatile tools supplying users with more control during the painting process. We introduce, among others, the use of masking fluid, a special-purpose brush using patterns to steer paint diffusion, and the adoption of an absorbent, textured piece of paper to remove some wet paint from the canvas. Results show that images created with genuine paint, using real-life counterparts of some of these tools, can be closely reproduced with our application. Additionally, our digital tools can produce effects that are difficult or impossible to achieve with real paint, while retaining the spontaneous nature of the resulting images. | en |
dc.format | 8 s., 1 příl. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2006: Full Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | grafické nástroje | cs |
dc.subject | kreslící systémy | cs |
dc.subject | fyzikální modelování | cs |
dc.subject | buněčná pole | cs |
dc.title | Introducing artistic tools in an interactive paint system | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | graphic utilities | en |
dc.subject.translated | paint systems | en |
dc.subject.translated | physically based modeling | en |
dc.subject.translated | cellular arrays | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2006: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Beets.pdf | Plný text | 2,1 MB | Adobe PDF | Zobrazit/otevřít |
F03-1.gz | Příloha | 3,48 MB | GZIP | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6635
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.