Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorConcheiro, Raquel
dc.contributor.authorAmor, Margarita
dc.contributor.authorPadrón, Emilio J.
dc.contributor.authorGil, Marisa
dc.contributor.authorMartorell, Xavier
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-03T07:06:53Z
dc.date.available2014-02-03T07:06:53Z
dc.date.issued2013
dc.identifier.citationJournal of WSCG. 2013, vol. 21, no. 3, p. 205-214.en
dc.identifier.issn1213–6972 (Hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6983
dc.description.abstractBézier surfaces have been widely employed in the designing of complex scenes with high-quality results. Nevertheless, parametric surfaces cannot be directly rendered in the current GPUs of modern handheld devices. This work proposes a non-adaptive method for tessellating Bézier surfaces on a GPU without primitive generator, such as the GPUs implemented in handled devices. Our technique is based on the utilization of a parametric map of virtual vertices, and its operation can be adapted to the hardware resources available in the GPU by tuning a series of parameters. Additionally, an analysis of the most relevant hardware constraints in the graphics hardware of the current handheld devices has been carried out. As those constraints prevent interactive high-quality results from being achieved, even with our proposal, we present an algorithmic approach focused on the real-time rendering on future handheld devices.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - Union Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectBéziérovy plochycs
dc.subjectgrafické procesorycs
dc.subjectvykreslovánícs
dc.titleRendering of Bézier Surfaces on Handheld Devicesen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedBézier surfacesen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedrenderingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 21, Number 3 (2013)

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Concheiro.pdfPlný text2,08 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/6983

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.