Title: | Joining Meshes with a Local Approximation and a Wavelet Transform |
Authors: | Phan, Anh-Cang Raffin, Romain Daniel, Marc |
Citation: | WSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 29-38. |
Issue Date: | 2013 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf http://hdl.handle.net/11025/10592 |
ISBN: | 978-80-86943-74-9 |
Keywords: | 3D objekty;grafické modelování;mřížky;lokální aproximace;vlnková transformace |
Keywords in different language: | 3D objects;graphic modelling;meshes;local approximation;wavelet transform |
Abstract: | Constructing a smooth surface of a 3D object is an important problem in many graphics applications. Subdivision methods permit to pass easily from a discrete mesh to a continuous surface. A generic problem arising from subdividing two meshes initially connected along a common boundary is the occurrence of cracks or holes between them. Therefore, we propose a new method for joining two meshes with different resolutions using a tangent plane local approximation and a Lifted B-spline wavelet transform. This method generates a connecting mesh where continuity is controlled from one boundary to the other. This guarantees that the discrete continuity between these mesh areas is preserved and the connecting mesh can change gradually in resolution between coarse and fine areas. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2013: Full Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/10592
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