Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Choudhury, Biswarup | |
dc.contributor.author | Raghothaman, Ambareesha | |
dc.contributor.author | Chandran, Sharat | |
dc.contributor.editor | Baranoski, Gladimir | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-03-17T13:30:47Z | |
dc.date.available | 2014-03-17T13:30:47Z | |
dc.date.issued | 2011 | |
dc.identifier.citation | WSCG 2011: Full Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 57-64. | en |
dc.identifier.isbn | 978-80-86943-83-1 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2011/!_2011_WSCG_Full_papers.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/10806 | |
dc.description.abstract | Animation has evolved over the years – from the early days of 2D animation to the present technology of using GPU-based shader programs for providing complex, photorealistic lighting. One thing has, however, remained constant – a geometrical model has been considered essential in computer animation. In this paper, we propose an alternative. An image-based framework is presented for creating arbitrary motions of an object using only captured images of the object; no geometry of the object or the environment is provided by the user. Photorealism is an immediate side effect as a consequence. Specifically we preprocess a set of images of a static object under a set of carefully chosen lighting configurations. Now given an arbitrary environment in the form of images again, and any arbitrary three-dimensional path that the object is desired to move, our algorithm creates a motion sequence of the object-realistically composed in the new environment. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG 2011: Full Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | animace | cs |
dc.subject | vykreslování | cs |
dc.subject | virtuální realita | cs |
dc.subject | rozšířená realita | cs |
dc.title | Image-based Animation | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | animation | en |
dc.subject.translated | rendering | en |
dc.subject.translated | virtual reality | en |
dc.subject.translated | augmented reality | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2011: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Choudhury.pdf | Plný text | 10,64 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/10806
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