Název: | Defying the Memory Bottleneck in Hardware Accelerated Collision Detection |
Autoři: | Raabe, Andreas Zavelberg, Frank |
Citace zdrojového dokumentu: | WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 25-32. |
Datum vydání: | 2008 |
Nakladatel: | Václav Skala - UNION Agency |
Typ dokumentu: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip http://hdl.handle.net/11025/11099 |
ISBN: | 978-80-86943-16-9 |
Klíčová slova: | detekce kolizí;grafické objekty |
Klíčová slova v dalším jazyce: | collision detection;graphic objects |
Abstrakt: | A novel approach for hardware-accelerated high-speed collision detection is presented in this article. It focuses on dedicated hardware for collision detection queries and its interaction with the memory interface. A specialised tree-traversal algorithm is presented that exploits arbitrary memory interfaces optimally to minimise delay of collision queries. Along with this a novel caching technique is introduced that combines high-speed access to the bounding-volume hierarchy with minimal resource consumption. Simulation and synthesis results are presented that prove the conjunction of both techniques to enable real-time collision queries at rates required by force-feedback while fitting onto a standard field-programmable gate array. |
Práva: | © Václav Skala - UNION Agency |
Vyskytuje se v kolekcích: | WSCG '2008: Communication Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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Raabe.pdf | Plný text | 368,04 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11099
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