Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Anjos, Rafael dos | |
dc.contributor.author | Pereira, João Madeiras | |
dc.contributor.author | Gaspar, José António | |
dc.contributor.author | Fernandes, Carla | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2017-09-01T09:06:48Z | |
dc.date.available | 2017-09-01T09:06:48Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Journal of WSCG. 2017, vol. 25, no. 2, p. 115-122. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (on-line) | |
dc.identifier.uri | wscg.zcu.cz/WSCG2017/!_2017_Journal_WSCG-No-2.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/26289 | |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | video založené na vykreslování | cs |
dc.subject | reprezentace obrazu | cs |
dc.subject | bodová mračna | cs |
dc.title | Multiview layered depth image | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | Layered Depth Images (LDI) compactly represent multiview images and videos and have widespread usage in image-based rendering applications. In its typical use case scenario of representing a scanned environment, it has proven to be a less costly alternative than separate viewpoint encoding. However, higher quality laser scanner hardware and different user interaction paradigms have emerged, creating scenarios where traditional LDIs have considerably lower efficacy. Wide-baseline setups create surfaces aligned to the viewing rays producing a greater amount of sparsely populated layers. Free viewpoint visualization suffers from the variant quantization of depths on the LDI algorithm, reducing resolution of the dataset in uneven directions. This paper presents an alternative representation to the LDI, in which each layer of data is positioned in different viewpoints that coincide with the original scanning viewpoints. A redundancy removal algorithm based on world-space distances as opposed to to image-space is discussed, ensuring points are evenly distributed and are not viewpoint dependent. We compared our proposed representation with traditional LDIs and viewpoint dependent encoding. Results showed the multiview LDI (MVLDI) creates a smaller number of layers and removes higher amounts of redundancy than traditional LDIs, ensuring no relevant portion of data is discarded in wider baseline setups. | en |
dc.subject.translated | video-based rendering | en |
dc.subject.translated | image representation | en |
dc.subject.translated | point clouds | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 25, Number 2 (2017) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Anjos.pdf | Plný text | 10,42 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/26289
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.