Title: | CellPathway: a simulation tool for illustrative visualization of biochemical networks |
Authors: | Reisacher, Matthias Viola, Ivana Le Muzic, Mathieu |
Citation: | WSCG 2016: full papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 99-105. |
Issue Date: | 2016 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2016/!!_CSRN-2601.pdf http://hdl.handle.net/11025/29536 |
ISBN: | 978-80-86943-57-2 |
ISSN: | 2464–4617 (print) 2464–4625 (CD-ROM) |
Keywords: | molekulární simulace;vizualizační systém;detekce kolize;data na bázi částic;velká data |
Keywords in different language: | molecular simulation;visualization system;collision detection;particle-based data;large data |
Abstract: | The molecular knowledge about complex biochemical reaction networks in biotechnology is crucial and has received a lot of attention lately. As a consequence, multiple visualization programs have been already developed to illustrate the anatomy of a cell. However, since a real cell performs millions of reactions every second to sustain live, it is necessary to move from anatomical to physiological illustrations to communicate knowledge about the behavior of a cell more accurately. In this publication we propose a reaction system including a collision detection algorithm, which is able to work at the level of single atoms, to enable simulation of molecular interactions. To visually explain molecular activities during the simulation process, a real-time glow effect in combination with a clipping object have been implemented. Since intracellular processes are performed with a set of chemical transformations, a hierarchical structure is used to illustrate the impact of one reaction on the entire simulation. The CellPathway system integrates acceleration techniques to render large datasets containing millions of atoms in real-time, while the reaction system is processed directly on the GPU to enable simulation with more than 1000 molecules. Furthermore, a graphical user interface has been implemented to allow the user to control parameters during simulation interactively. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2016: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
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Reisacher.pdf | Plný text | 1,33 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29536
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