Title: | Low latency rendering in augmented reality based on head movement |
Authors: | Kim, Jung-Bum Choi, Joon-Hyun Ahn, Sang-Jun Park, Chan-Min |
Citation: | WSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 115-119. |
Issue Date: | 2016 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2016/!!_CSRN-2602.pdf http://hdl.handle.net/11025/29694 |
ISBN: | 978-80-86943-58-9 |
ISSN: | 2464-4617 |
Keywords: | rozšířená realita;nízká latence vykreslování;úroveň detailu;pohyb hlavy |
Keywords in different language: | augmented reality;low latency rendering;level of detail;head movement |
Abstract: | In Augmented Reality, AR, the latency is a huge problem that disrupts immersive experience especially when head-worn devices are involved. Rendering of virtual objects generally accounts for major proportion of the latency in AR. In this paper, we identify the problem caused by the latency and observe human perception of virtual objects during head movement to find opportunities to reduce the latency. We propose solutions that reduce the latency of rendering by introducing Level of Detail (LoD) concept based on head movement. Experimental results show our approach is effective to decrease the latency of rendering. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2016: Short Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29694
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