Title: | Brain Computer Interfacing with a Virtual Environment |
Authors: | Gamillscheg, Florian Ruprecht, Irena Settgast, Volker Pietroszek, Krzysztof Augsdoerfer, Ursula |
Citation: | WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 331-338. |
Issue Date: | 2024 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://hdl.handle.net/11025/57407 |
ISSN: | 2464–4625 (online) 2464–4617 (print) |
Keywords: | mozkové počítačové rozhraní;CAVE;virtuální realita;automatické virtuální prostředí Cave |
Keywords in different language: | brain computer interface;CAVE;virtual reality;Cave Automatic Virtual Environment |
Abstract in different language: | Virtual Reality (VR) applications constantly strive for more realism, immersion and intuitive user experiences. Traditional VR controllers can hinder full immersion, since they form an additional barrier between the user’s thoughts or intentions and the virtual world. Brain computer interfaces (BCIs) have the potential to close this gap by enabling an immediate translation of human thoughts to commands that can be processed by a computer. This paper investigates the feasibility of employing an affordable commercial BCI device for VR interaction. In a preliminary study conducted in a Cave Automatic Virtual Environment (CAVE), we evaluate both the effectiveness and limitations of the popular BCI device Emotiv Insight |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2024: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
D17-2024.pdf | Plný text | 3,05 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/57407
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