Title: | Out of Core continuous LoD-Hierarchies for Large Triangle Meshes |
Authors: | Birkholz, Hermann |
Citation: | WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 95-100. |
Issue Date: | 2006 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf http://hdl.handle.net/11025/6637 |
ISBN: | 80-86943-03-8 |
Keywords: | polygonální mřížky;vykreslování;míra detailu |
Keywords in different language: | polygonal meshes;rendering;level of detail |
Abstract: | In this paper, algorithms for the simplification and reconstruction of large triangle meshes are described. The simplification process creates an edge-collapse hierarchy in external memory, which is used for online reconstruction. The hierarchy indices are renamed after simplification, in order to allow fast reconstructions and the hierarchy is extended with information for view-dependent rendering. The simplification makes no restrictions with the production of the hierarchy, but produces the same hierarchy as In-Core algorithms. The amount of memory, which is used for the simplification is adjustable. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2006: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Birkholz.pdf | Plný text | 2,96 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6637
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