Title: | Improved Illumination Estimation for Photon Maps in Architectural Scenes |
Authors: | Tobler, F. Maierhofer, Stefan |
Citation: | WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 257-262. |
Issue Date: | 2006 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf http://hdl.handle.net/11025/6854 |
ISBN: | 80-86943-03-8 |
Keywords: | mapování fotonů;globální osvětlení;odhad hustoty |
Keywords in different language: | photon mapping;global illumination;density estimation |
Abstract: | The photon map algorithm provides a number of advantages for fast global illumination algorithms. In order to calculate the illumination at each point in a scene, the photon density needs to be estimated. Standard estimation methods will have problems with typical architectural scenes, as walls and corners will lead to undesirable light and shadow leaks. We introduce a new method for estimating photon density in photon maps, that is especially suited for calculating global illumination in architectural scenes. By providing additional information using a limited number of ray-casts, shadow and light leaks can be significantly reduced, thereby resulting in a significant improvement in the speed and accuracy of global illumination algorithms based on photon maps. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2006: Full Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Tobler.pdf | Plný text | 3,08 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6854
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