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dc.contributor.authorGrund, Nico
dc.contributor.authorMenzel, Nicolas
dc.contributor.authorGuthe, Michael
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-17T12:32:57Z-
dc.date.available2014-04-17T12:32:57Z-
dc.date.issued2010
dc.identifier.citationWSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 207-212.en
dc.identifier.isbn978-80-86943-87-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11061
dc.description.abstractAlthough modern graphics hardware provides up to 1.5 gigabytes of memory, methods for effective texture compression are still required since there is always demand for more detailed and realistic images. In this paper, we present a method for the effective compression of large images and textures based on a quadratic B-Spline wavelet. The transformation is followed by a tree-compaction algorithm, which achieves high compression ratio at good image quality.en
dc.format6 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2010: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectkomprese texturcs
dc.subjectvlnkycs
dc.subjectreal-time vykreslovánícs
dc.titleHigh-Quality Wavelet Compressed Textures for Real-time Renderingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedtexture compressionen
dc.subject.translatedwaveletsen
dc.subject.translatedreal-time renderingen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2010: Communication Papers Proceedings

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