Title: | High-Quality Wavelet Compressed Textures for Real-time Rendering |
Authors: | Grund, Nico Menzel, Nicolas Guthe, Michael |
Citation: | WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 207-212. |
Issue Date: | 2010 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf http://hdl.handle.net/11025/11061 |
ISBN: | 978-80-86943-87-9 |
Keywords: | komprese textur;vlnky;real-time vykreslování |
Keywords in different language: | texture compression;wavelets;real-time rendering |
Abstract: | Although modern graphics hardware provides up to 1.5 gigabytes of memory, methods for effective texture compression are still required since there is always demand for more detailed and realistic images. In this paper, we present a method for the effective compression of large images and textures based on a quadratic B-Spline wavelet. The transformation is followed by a tree-compaction algorithm, which achieves high compression ratio at good image quality. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2010: Communication Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11061
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