Title: | Real-time terrain visualization on PC |
Authors: | Vaněk, Jan Ježek, Bruno |
Citation: | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 177-180. |
Issue Date: | 2004 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/P89.pdf http://hdl.handle.net/11025/969 |
ISBN: | 80-903100-6-0 |
Keywords: | vizualizace terénu;real-time vykreslování;hardwarová akcelerace;geografické informační systémy |
Keywords in different language: | terrain visualization;real-time rendering;hardware acceleration;geographical information systems |
Abstract: | Terrain visualization is a task taking place in all geographic information systems (GIS). Very large datasets are often processed and visualized in real-time. Although the performance of hardware continually increases, it is necessary to optimize the form and the amount of 3D terrain information to obtain sufficient framerates during visualization. This article deals with choosing the appropriate terrain representation and a suitable method for large terrain data management. Proposed optimizations were successfully tested in implementation of real-time terrain visualization using a common graphic card for hardware acceleration. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2004: Posters |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
P89.pdf | 188,2 kB | Adobe PDF | View/Open | |
P89-1(3).avi | 15,22 MB | Unknown | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/969
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