Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 21 až 31 z 31
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Linţu, Andrei
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Haber, Jörg
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Magnor, Marcus
Realistic Solar Disc Rendering
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Geimer, Markus
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Abert, Oliver
Interactive Ray Tracing of Trimmed Bicubic Bézier Surfaces without Triangulation
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Fournier, Gabriel
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Péroche, Bernard
Multi-mesh caching and hardware sampling for progressive and interactive rendering
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Guizatdinova, Ioulia
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Surakka, Veikko
Detection of Facial Landmarks from Neutral, Happy, and Disgust Facial Images
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Bleser, Gabriele
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Pastarmov, Yulian
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Stricker, Didier
Real-time 3D Camera Tracking for Industrial Augmented Reality Applications
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Loviscach, Jörn
Paving Procedural Roads with Pixel Shaders
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Knuth, Martin
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Fuhrmann, Arnulph
Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU
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Kanodia, Ravindra L.
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Linsen, Lars
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Hamann, Bernd
Multiple Transparent Material-enriched Isosurfaces
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Herout, Adam
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Zemčík, Pavel
Hardware Pipeline for Rendering Clouds of Circular Points
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Lario, Roberto
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Pajarola, Renato
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Tirado, Francisco
Cached Geometry Manager for View-dependent LOD Rendering
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Hubo, Erik
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Bekaert, Philippe
A Data Distribution Strategy for Parallel Point-Based Rendering
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Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 21 až 31 z 31