Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 21 až 40 z 40
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Lucena, M. J.
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Fuertes, J. M.
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Pérez de la Blanca, N.
A comparison between contour and histogrambased observation models for tracking
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Lejdfors, Calle
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Ohlsson, Lennart
A scripting tool for real-time effect programming
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Kolcun, Alexej
3D visibility of 4D convex polyhedra
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Kolar, Jan
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Ilsøe, Peer
Flexible terrain representation using runtime surface reconstruction
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Chevaldonné, Marc
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Neveu, Marc
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Mérienne, Frédéric
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Chevassus, Nicolas
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Guillaume, François
View and application dependent simplification of digital mock-ups
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Chevaldonné, Marc
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Neveu, Marc
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Mérienne, Frédéric
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Dureigne, Michel
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Chevassus, Nicolas
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Guillaume, François
Human machine interface concept for virtual reality applications
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Chaudhry, M. Ali
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Jafri, M. Noman
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Mufti, Muid
Optimal design of filter banks for texture discrimination
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Charneau, S.
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Aveneau, L.
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Fuchs, L.
Functional programming of geometric algebra and its ray tracing application
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Hagen, Hans
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Münchhofen, Michael
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Ruby, Maja
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Scheler, Inga
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Wadlé, Michael
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Michel, Frank
DaMaViS: data management and visualization system
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Gold, Christopher
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Ledoux, Hugo
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Dzieszko, Martin
A data structure for the construction and navigation of 3D Voronoi and Delaunay cell complexes
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Gajdušek, Michal
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Hradec, Jakub
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Šolc, František
Real-time image processing in robot soccer
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Fribert, Miroslav
Segmentation of colour regions from two-colour halftone prints
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Di Blasi, Gianpiero
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Petralia, Maria
Fast photomosaic
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Cox, John
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Chibelushi, Claude C.
A local error bound approach to simplifying complex geometric models
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Chan, C. H.
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Hung, Y. S.
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Leung, C. H.
A new Hilbert invariant for pattern of points under affine transformation
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Britos, P.
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Abásolo, M.
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García-Martínez, R.
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Perales, F.
Identification of MPEG-4 FDP patterns in human faces using data-mining techniques
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Bottino, Andreas
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Laurentini, Aldo
Locating sensors into a 3D polyhedral environment
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Birkholz, Hermann
Texturing of multi-resolution meshes with basis meshes
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Battiato, Sebastiano
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Di Blasi, Gianpiero
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Gallo, Giovanni
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Nicotra, Salvo
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Messina, Giuseppe
SVG rendering of digital images: an overview
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Berner, Uwe
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Rieger, Thomas
An architecture to adapt scalable virtual characters
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Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 21 až 40 z 40